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 Jirachi

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Purple4444
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Posts : 119
Join date : 2010-06-07
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Location : United states

PostSubject: Jirachi    Sat May 28, 2011 11:19 am

[SET]
name: Specially Defensive
move 1: Iron Head
move 2: Body Slam / Thunder Wave
move 3: Wish
move 4: Fire Punch / Protect / Stealth Rock
nature: Careful
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe


[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Thunderbolt
move 4: Flash Cannon / Psychic / Psyshock
nature: Timid
item: Leftovers
evs: 252 HP / 4 SpA / 252 Spe

[SET]
name: Superachi! (Offensive Calm Mind)
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Grass Knot / Thunderbolt
move 4: Hidden Power Fire
nature: Timid
item: Leftovers
evs: 4 HP / 252 SpA / 252 Spe

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: Ice Punch
move 3: Fire Punch
move 4: Trick / U-turn / ThunderPunch
nature: Jolly
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe

[SET]
name: Substitute + Paralysis
move 1: Substitute
move 2: Body Slam / Thunder Wave
move 3: Iron Head
move 4: Fire Punch
nature: Jolly
item: Leftovers
evs: 80 HP / 252 Atk / 176 Spe

[Other Options]

<p>Jirachi has a large number of interesting options to play with, though its more effective strategies have been listed. Drain Punch is an odd option to heal off damage and super effectively hit Steel-types. It should be noted that Drain Punch has been increased to 75 Base Power in the generation shift, so it is now competitively viable in Jirachi's physically-based sets. Energy Ball is an option for special sets; though Grass Knot is more useful as it hits Jirachi’s counters for more damage, as most of them are heavy.</p>

<p>With Drizzle support from Politoed, Jirachi can opt to run Thunder instead of Thunderbolt for the higher Base Power and higher chance to paralyze opponents. With Serene Grace factored in, most opponents switching into Jirachi must be aware of that high chance of paralysis. Also with Drizzle support, Jirachi has its Fire-type weakness halved, and can also run Water Pulse. Factoring in rain, Water Pulse technically has a 90 base power, and with Serene Grace, it has a high chance of inducing confusion, making it an option worth considering for coverage. If you are opting to run Politoed on a team, keep in mind that Jirachi benefits from it marvelously.</p>

<p>Last generation, Jirachi could lure counters and checks and eliminate them by using a mixed set. This mixed set in particular used Iron Head, two elemental punches, and a special move, along with a Naive nature, an Expert Belt, and maximum Speed and Attack. This set could be used to lure and defeat specific threats in the metagame, but is generally weak against the opponent once the special move has been revealed. On this note, Jirachi may choose to utilize a mixed Superachi set as well. With a Naive nature, 120 Attack EVs, Life Orb and Iron Head, Jirachi knocks many counters into the KO range for its special moves. It does not have as much longevity as the original Calm Mind sets due to Life Orb, but it is still an option for surprise. These sets can be used to great value if used with Shell Break Baton Pass Gorebyss, which instantly boosts all of Jirachi's offensive stats, and makes the always-annoying Iron Head even stronger.</p>

<p>Jirachi also has many options in the support department. With Cosmic Power, Jirachi can run a purely defensive set with Wish and Toxic as compliments. Keep in mind that Jirachi is vulnerable to Steel-types and Taunt users if Cosmic Power is considered. Jirachi also has access to dual screens, which is perfectly acceptable with U-turn and Jirachi's good defensive typing. Safeguard prevents status, but it is better off left to a dedicated user of stall or defense. Magic Coat is an odd support option that allows Jirachi to bypass attempts to set up hazards or cripple Jirachi with status moves. For field moves, Jirachi also has Gravity and Trick Room. Whereas Trick Room is decent with Jirachi's Wish and U-turn, Gravity is generally considered a negligible gimmick. Stealth Rock may be used on any of Jirachi's other support sets, but Jirachi generally cannot risk moveslot syndrome.
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